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1. We need bonuses for basic frames - in General Discussions [original thread]
dent 308 wrote: Hands up if you actually use basic frames regularly. Seriously, does anyone use these things? If you are a forge gunner you desperately need that second high slot.. So yeah.
- by Slag Emberforge - at 2014.01.22 15:40:00
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2. making us guess what the purpose of background structures ruins immersion. - in General Discussions [original thread]
CCP doesn't have the manpower for this "content" thing you guys are always bantering on about. Perhaps you should better market these ideas to a company that cares about their finished product.. Lol
- by Slag Emberforge - at 2013.12.27 15:38:00
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3. The forge gun - in General Discussions [original thread]
Twelve Guage wrote: Okay guess I deserved that should have post video that bought the question to mind. Okay so at 46s that assault suit is using a forge gun right. Just asking again is it supposed to be a Heavy only weapon. Thanks for not be...
- by Slag Emberforge - at 2013.12.27 15:33:00
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4. An open letter to CCP and Caldarians, we are the wosrt faction at the moment. - in General Discussions [original thread]
If CCP puts forge guns in the loyalty store, as they should be, Calamari will get more assistance. I currently play for the matari, but seeing that blue glow and things going boom is just so much more rewarding. Amarr has my suits Matar has my a...
- by Slag Emberforge - at 2013.12.27 14:58:00
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5. How Long Are You Guys... - in General Discussions [original thread]
Pvt Numnutz wrote: Dropship pilot here, swarms should get a little more damage, not too much as last build was too much but a little more, lock range is good. Forge guns should get their charge time back. I think that would be a good starting p...
- by Slag Emberforge - at 2013.12.26 13:21:00
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6. why are militia nanite injectors in the game? - in General Discussions [original thread]
Problem isn't the fact that MLT/ standard injectors exist, but rather the tiering layout, injectors should provide a 10% per level boost to repair on revive, if that means if proto is currently 90% then standard should be 70% or atleast bring thes...
- by Slag Emberforge - at 2013.12.26 12:39:00
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7. Is anyone else getting some crazy lag? - in General Discussions [original thread]
I wouldn't say all the time, but in the very moderate amount of play time I've had recently if say. 10% of my matches have been laggy, generally either play is smooth or absolutely terrible. Definitely a chance since the last build, where I basica...
- by Slag Emberforge - at 2013.12.24 21:35:00
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8. Tanks vs AV - A Couple Clarifications - in General Discussions [original thread]
1. This is not EVE 2. You are right, EVE does not have a player cap in battles, it's exactly this reason why things work out ok in EVE but the same scenario is completely different in Dust --- this is really an apples to oranges comparison. 3. You...
- by Slag Emberforge - at 2013.12.20 21:48:00
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9. DUST is in it's most balanced state I can remember right now. - in General Discussions [original thread]
Smooth Assassin wrote: Forge gun have only about 400m so the projectile disappears after that. It's actually 300m if I recall correctly and 600m for rails on tanks. Not to be a ****.
- by Slag Emberforge - at 2013.12.20 21:36:00
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10. Stealth, combat, and cloaking. - in General Discussions [original thread]
I agree that any active modules should have their own slot, therefore by necessity "niche" rolls aka the non-versatile suits should have actives built in, cloaks for scouts, active self reps or hardeners for heavies. Although it would be pretty p...
- by Slag Emberforge - at 2013.12.20 20:31:00
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11. 25th December FULL RESPEC from CCP Santa? - in General Discussions [original thread]
Jadd Hatchen wrote: Kane Fyea wrote: Jadd Hatchen wrote: But some of us weren't lucky enough to have CCP magically start the game off with the suits, weapons, and vehicles that we happened to want. CCP fix the verisimilitude! Thats t...
- by Slag Emberforge - at 2013.12.20 20:09:00
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12. If you had 4 mil SP lying around right now - in General Discussions [original thread]
Modules, finish my core skills most of which are at 4, kick my FG and SMG prof up to 5. Leftovers could go in half a dozen different "optimization" skills
- by Slag Emberforge - at 2013.12.20 19:58:00
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13. Swarms dont stop shields from recharging - in General Discussions [original thread]
Django Quik wrote: Spkr4theDead wrote: The dark cloud wrote: Just to let ya know even when swarms would overcome the threshold and stop shields from regen a proto swarm launcher would still need 7 hits in a row to deplete the shields of a...
- by Slag Emberforge - at 2013.12.20 17:58:00
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14. Swarms dont stop shields from recharging - in General Discussions [original thread]
Korvin Lomont wrote: Django Quik wrote: Please stop talking about AV killing tanks - that is not what this thread is about and simply derails the discussion into AV vs HAV poop throwing. This thread is about an AV weapon not resetting a vehi...
- by Slag Emberforge - at 2013.12.20 13:24:00
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15. Helpless little infantry - in General Discussions [original thread]
Jammer Jalapeno wrote: Well I probably could use a lower tier, it doesn't exist in my fittings though. When I want something gone I do it quick and efficiently. This game is all about the choices you make. You can run and hide from tanks or m...
- by Slag Emberforge - at 2013.12.19 21:01:00
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16. How to nerf mlt tank spam without nerfing tanks - in General Discussions [original thread]
Hardeners should have increased duration and and damage reduction per tier, they should not be as useful or last as long at MLT level and they should not be able to produce a perma-hardened or almost perma-hardened tank.
- by Slag Emberforge - at 2013.12.19 20:53:00
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17. dust Christmas - in General Discussions [original thread]
Jungle bells jingle bells, jingle all the way, oh what fun, it is to gun, out of a one forge open slay.. Hey!
- by Slag Emberforge - at 2013.12.19 20:47:00
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18. How to nerf mlt tank spam without nerfing tanks - in General Discussions [original thread]
CharCharOdell wrote: Remove militia hardeners. Boom. Now people need to invest SP to spam tanks. It'll either create a new generation of tankers who invest 10+ mil SP and should do well with tanks or it'll stop mlt tank spam because a tank with...
- by Slag Emberforge - at 2013.12.19 20:42:00
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19. The art of AV was lost after Chrome - in General Discussions [original thread]
If it takes having 9-12 seconds of unobstructed LOS to Kill you if your hardeners are already down and you don't have reppers, how is that balanced? Generally good tank fits require me to reload my tier 4 prof 4 double complex modded AFG to kill ...
- by Slag Emberforge - at 2013.12.19 20:38:00
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20. who will be playing Planetside 2 when it releases on Ps4 - in General Discussions [original thread]
Spectral Clone wrote: PC master race. Pure reiteration that the stable backbone of dust players are eve fanboys. Then again, by definition PCs are for professional gaming, consoles are the casual of the two.
- by Slag Emberforge - at 2013.12.19 20:09:00
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